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/// IN THE AIR / Double take



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          TWO'S COMPANY
          The aim of the game is to create a binary
          system in which utility and esthetics work
          in tandem, creating relationships which are
          complementary rather than adversarial.
          Design defined by this equation brings
          objects to life and makes them vibrant.









          1. Double Pendant light, Atelier Areti |  2. Salt and pepper mills, Muller Van Severen  |  3. Vases, Lucie Kass  |  4. BINOPTIC wall-mounted electronic basin tap and wall-mounted
               electronic soap dispenser, DELABIE  |  5. Seat in pink and red, Muller Van Severen
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